Nanotubes
Android
Nanotubes is an educational game that teaches students about chemistry and geometry. It is a prototype developed at the University of Utah's Gapp Lab. It was created using the Unity3D Engine.
At its heart, Nanotubes is a crafting and puzzle game. Using nanotubes and hydrogen bonds, you create simple 2D shapes which can then be used to create nanotube "wireframes" that can be manipulated into 3D polyhedrons. Once unlocked, the simpler wireframe polyhedrons can be used to craft more complex wireframe polyhedrons such as a truncated icosahedron.
Nanotubes is an educational game that teaches students about chemistry and geometry. It is a prototype developed at the University of Utah's Gapp Lab. It was created using the Unity3D Engine.
At its heart, Nanotubes is a crafting and puzzle game. Using nanotubes and hydrogen bonds, you create simple 2D shapes which can then be used to create nanotube "wireframes" that can be manipulated into 3D polyhedrons. Once unlocked, the simpler wireframe polyhedrons can be used to craft more complex wireframe polyhedrons such as a truncated icosahedron.
I worked on Nanotubes as a Video Game Engineer during my summer internship at the Gapp Lab. I programmed in C# and used MonoDevelop and Unity 4. I contributed to game creative cycle including specification, development, analysis, and iteration.
My role was primarily to design and implement the algorithm for verifying successful completion of a 2D wireframe that could be bent into one of our 3D shapes. However, I also contributed to many design and UI decisions. I created the color scheme and design template that was implemented in our final user interface.
My role was primarily to design and implement the algorithm for verifying successful completion of a 2D wireframe that could be bent into one of our 3D shapes. However, I also contributed to many design and UI decisions. I created the color scheme and design template that was implemented in our final user interface.