HOMEunculus is a prototype created for Global Game Jam 2014. It was inspired by the theme "We don't see things as they are, we see things as we are." We chose to interpret this literally and aimed to create a game where the player sees an entire world as themselves. HOMEunculus is a platform puzzler game where the player is trapped in a house filled with bodies representing the player's self. The walls and floors are images of their face while furniture and props are made of posed bodies. To escape, the player must manipulate the bodies so they no longer stand in their way. The player uses a voodoo doll as a controller to change the position of the bodies. All the bodies in the level move at the same time, so each play through creates a unique experience.
HOMEunculus was created after only 36 hours of work. At the end of Global Game Jam 2014 we released the game as a free download. We received a lot of feedback from players all over the world! We were mentioned on Rock, Paper, Shotgun and Indie Game Enthusiast. Indie Impressions, Hexapod Plays, Ilmenit Studios, and Tengu Drop made Let's Play Videos.
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Created by Tina Kalinger, James Hulse, Elizabeth Finley, Emily Hulse, Kyle Chittenden, and Rachel Leiker.